Game. Crazy - Wikipedia, the free encyclopedia. Game. Crazy was a video game retailer based in Wilsonville, Oregon. It was a subsidiary of Movie Gallery.
GameCrazy was a video game retailer based in Wilsonville, Oregon. It was a subsidiary of Movie Gallery. The stores were often, but not always, located adjacent to.

The stores were often, but not always, located adjacent to Hollywood Video rental stores. All except two of Game. Crazy's locations, both located in Salem, OR, have closed after parent company Movie Gallery's bankruptcy and liquidation.[1]History[edit]In 1.
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Hollywood Entertainment launched a store- within- a- store[3] concept called Game. Crazy. It featured the ability to buy, sell, and trade video games, systems, and accessories inside of Hollywood Video stores.[4] Each respective location offered video games for all "next generation" platforms in both new and used conditions. Select locations offered products for older systems such as the NES and Sega Genesis. Game. Crazy enabled customers to play a particular title, new or used, prior to purchase. This "try before you buy" option was a staple Game.

Crazy policy. Movie Gallery launched a similar store- within- a- store initiative called Game Zone. These stores were developed and implemented for use within Movie Gallery locations while Game. Crazy was generally used within Hollywood Video stores. While many locations operated these areas as completely separate brands (i. Both Game Zone / Game.
Crazy operated with segregated staff and management), others operated using a single unified staff. While the majority of Game. Crazy stores were located within their respective rental partner, the company did expand their chain to include standalone Game.
Crazy stores. As of December 3. Game. Crazy locations which were generally located within the same building as Hollywood Video.[5] The construction of standalone "concept stores" were ongoing at the time of the chain's closure, the most recent being opened in Las Vegas, Nevada. Game. Crazy contributed 1.
Movie Gallery's revenue for 2. Game. Crazy competed with both other specialty retail video game stores, such as Game.
Stop and the fast- growing video game franchise, Play N Trade, as well as big box retailers such as Target, Walmart, and Best Buy. Downfall[edit]The company began having financial difficulties despite its major efforts to respond to business challenges. In October 2. 00. Movie Gallery filed for Chapter 1. U. S. Bankruptcy code. Because of these troubles, the stock price fell below $1 per share and was no longer listed on the NASDAQ stock exchange in November 2.
On September 2. 8, 2. Wilsonville, Oregon based Movie Gallery, which owned Game.
Crazy, announced it would close 2. October 2. 00. 9 due to financial problems brought on from the failing video stores.[6]Movie Gallery's stock price fell from $1. October 2. 00. 9 to $. December 2. 00. 9, and many locations fell behind on rent. As a result, the company hired restructuring firm Moelis & Company, giving it a 6.
But it was forced into bankruptcy a second time in February 2. During a company- wide conference call on April 3.
U. S. Hollywood Video, Movie Gallery, and Game. Crazy stores would file for Chapter 7 bankruptcy in May 2. Analysts generally believe that Movie Gallery & Hollywood Video's unprofitability, caused by competition from Blockbuster Inc. Netflix and Redbox, was one of the major factors in the company's decision to close the retail chain.[8]As of December 1. Game. Crazy. com site has been relaunched as a gaming blog.[9]Store information[edit]As a video game specialty store, Game. Crazy dealt primarily in new and used video game related products such as consoles, accessories, and games. Remuneration for video game and accessory trade- ins was provided in the form of cash or store credit.
Consoles were provided with a credit value as cash was not given for previously used video game systems. Noteworthy was the Game. Crazy price matching policy whereby the retailer would generally exceed the trade- in value offered by a physical retailer and/or competitor by 5%.[citation needed]Midnight launches for highly anticipated titles were common but not compulsory.[citation needed]Game. Crazy instituted a "Wishlist" and "Special Order" feature which allowed the gamer the ability to procure elusive video game related product. The wish list notified the staff once a desired product had been traded in by flagging that particular item in the Point of Sale (POS) System.
For immediate action, a special order could be placed where the desired item was shipped from the nearest Game. Crazy to the consumer's local store. The Most Valuable Player (MVP) was a service offered by Game. Crazy which provided customers with a 1. Most recently, Game.
Crazy launched an upgraded discount card called MVP Plus. This not only provided the 1.
It also provided a 5% cash back incentive to a member, through the MVP Plus login website, where a form was printed out, and relevant purchase receipts were mailed off. The card member then received a check in the mail for the 5% cash back.
There was a yearly fee to carry this card.[1. Competitors with a similar business model include Game. Stop and their subsidiary EB Games, which also specialize in new and used video games. In addition to customer trade- ins, the store sold used games once offered for rental in Hollywood Video stores. See also[edit]References[edit]^http: //www. Game- Crazy^Plunkett's Entertainment and Media Industry Almanac 2. Plunkett's Retail Industry Almanac 2.
By Jack W. Plunkett^ abhttp: //www. MOVI. O^Game Crazy Closing 2.
Locations in October^Game. Crazy's Liquidation Confirmed^Game Crazy Closes^http: //gamecrazy. External links[edit].
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